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![]() ![]() ![]() Even the main character is a person this time around. Even when they won't, they are regular humans and not odd crazy people. The story actually takes place in the present instead of mostly happening in the past, and the characters will often talk to you face to face instead of over audio logs. I played Bioshock Infinite the year it came out and liked that a lot more. I never bothered with 2 because it seemed like more of the same. I'm not a big fan! Only part I liked in particular was the Big Daddies roaming around peacefully until attacked, and the massive weapon/powers wheels you were given. It was my first FPS game, and I never died once until the escort quest at the end when one of the Little Sisters got hurt. Even when the art was pretty, what it portrayed were these shitty, shady metallic little buildings. The twists in the story had little effect on me because so little of my character was established, but they still all hinged on my character. It's a loud, messy game with dismal enemy variety, only one and a very poor one at that boss fight, tiny corridors that made it feel less like Atlantis and more like a sewer and an annoying plot where you're trying to get from one point to another the whole time except the walls keep crumbling and blocking your path. ![]() I came to Bioshock in 2011 rather than 2008, and whatever magic had been there was totally lost on me. ![]()
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